// Language-specific header file for Settlers, version 1.03 // // This file contains references for language-specific strings // and data used in the Settlers implementation. All strings listed // were introduced at version 1.03 unless otherwise indicated. // constant sLanguage := "English"; // These are the game controls. constant sNewGame := "New Game"; // button text constant sShow := " Show"; // button text constant sStatistics := "Statistics"; // button popup constant sRoll := "Roll"; // button text constant sSounds := "Sounds"; // Info button popup constant sPlayerName := "Player Name:"; // Label text in New Game window constant sOK := "OK"; // OK button in New Game window constant sBuyCard := "Buy Card"; // button in the Developments window // These are the actions that can appear in confirmation popups // after clicking on the game board. "Build" means to pay resources // to build the given object. "Play" means to put an object in play // without paying resources (for example, playing initial settlements, // or playing roads after a Road Building card). "Place" means to put // an object into play without paying any resources during board // editing (when the "Allow free building" preference is set). constant sBuildSettlement := "Build settlement"; constant sPlaySettlement := "Play settlement"; constant sPlaySettlementAndCollect := "Play settlement (& collect)"; constant sPlaceSettlement := "Place settlement"; constant sRemoveSettlement := "Remove settlement"; constant sBuildCity := "Build city"; constant sReplaceWithCity := "Replace with city"; constant sReplaceWithSettlement := "Replace with settlement"; constant sPlaceCity := "Place city"; constant sRemoveCity := "Remove city"; constant sBuildRoad := "Build road"; constant sPlayRoad := "Play road"; constant sPlaceRoad := "Place road"; constant sRemoveRoad := "Remove road"; constant sMoveRobber := "Move robber"; constant sStealFromFormat := "Steal from ^0"; // ^0 is player name // These represent the Port and Monopoly popups, in which a // resource is chosen either for exchange or to monopolize. constant sExchangeFor := "Exchange for:"; constant sWood := "Wood"; constant sBrick := "Brick"; constant sSheep := "Sheep"; constant sGrain := "Grain"; constant sOre := "Ore"; // Descriptions of the cards in the Development Deck constant sKnight := "Knight"; constant sRoadBuilding := "Road Building"; constant sMonopoly := "Monopoly"; constant sDiscovery := "Discovery"; constant sTemple := "Temple"; constant sCourt := "Court"; constant sCapital := "Capital"; constant sLibrary := "Library"; constant sUniversity := "University"; constant sCathedral := "Cathedral"; constant sTower := "Tower"; constant sPlayKnight := "Play Knight"; constant sPlayRoadBuilding := "Play Road Building"; constant sPlayDiscovery := "Play Discovery"; constant sMonopolize := "Monopolize:"; constant sGainFormat := "Gain ^0"; // Discovery gains cards constant sLoseFormat := "Lose ^0"; // Robber steals cards constant sDone := "Done"; // Done gaining/losing cards constant sMonopolyFormat := "^0 (^1)"; // If using extended format // Preference labels constant sPreferencesFormat := "^0 Preferences"; constant sAllowFreeBuilding := "Allow free building"; constant sHiliteTilesAfterRolling := "Hilite tiles after rolling"; constant sEnforceBuildingLimits := "Enforce building limits"; constant sShowMonopolyCount := "Show card count in Monopoly popup"; constant sRegister := "Register:"; constant sSharewareRegistration := "Shareware Registration"; constant sNoRegisterApp := "I can't find Register:FlaSheridn. Please load it onto your Newton to allow you to pay for this software with your credit card via email."; // Sounds labels constant sSoundsFormat := "^0 Sounds"; constant sNone := "None"; constant sDiceDounds := "Dice Sounds"; constant sUseSoundEffects := "Use sound effects"; constant sDiceRollingSound := "Dice-rolling sound:"; constant sChangePlayerSound := "Change player sound:"; constant sExchangeSound := "Use port sound:"; constant sMoveRobberSound := "Move robber sound:"; constant sVictorySound := "Victory sound:"; constant sBuildSettlementSound := "Build settlement sound:"; constant sBuildCitySound := "Build city sound:"; constant sBuildRoadSound := "Build road sound:"; constant sBuildCardSound := "Build card sound:"; constant sRoll7Sound := "Roll 7 sound:"; constant sLongestRoadSound := "Longest road sound:"; constant sLargestArmySound := "Largest army sound:"; constant sRoadBuildingSound := "Road building sound:"; constant sMonopolySound := "Monopoly sound:"; constant sDiscoverySound := "Discovery sound:"; constant sKnightSound := "Knight sound:"; // If a sound name begins with this, it will be considered to be // one of the "Dice Sounds". constant sDiceSound := "Dice Sound"; // The Statistics window labels constant sStatisticsFormat := "^0 Statistics"; constant sValue := "Roll"; constant sExpected := "Expected"; constant sActual := "Actual"; constant sTotalRollsFormat := "Total rolls: ^0"; // The Victory window label constant sVictoryFormat := "Victory to ^0!"; // Error messages that can appear during the course of the game. constant sPortsOnlyOnYourTurn := "Can only use ports on your turn."; constant sDevelopmentsOnlyOnYourTurn := "Can only play development cards on your turn."; constant sAlreadyPlayedDevelopment := "Already played a development card this turn."; constant sNoVictoryPointCards := "Victory Point cards are saved for points, not played."; constant sJustBoughtCard := "This card was just bought, and cannot be played until your next turn."; constant sAlreadyStolen := "This resource has already been stolen."; constant sMoveRobberFirst := "Please move the robber before switching players."; constant sDiscardFirst := "Please finish discarding before switching players."; constant sDrawResourcesFirst := "Please finish drawing resources before switching players."; constant sDiscardBeforeActing := "Please finish discarding first."; constant sMoveRobberBeforeActing := "Please move the robber first."; // These refer to resources; they will be used by Smart Dog Software // to alter other system resources. constant sAboutBoxName := "AboutBox"; constant sCopyright := "\u00a9\u1998 Smart Dog Software. All rights reserved."; constant sSettlers := "Settlers"; constant sBy := "by Smart Dog Software"; constant sFee := "Shareware US$20";